Files
vyryi-back/tests/test_forest_fortune.py
Redsandy 5125b52583 Add spin session functionality and update game mechanics
- Introduced a new `spin_sessions` table to track user spin activities.
- Updated the API to include a new endpoint for spinning games, allowing users to place bets and specify spin counts.
- Enhanced game information structure and added validation for bets and spin counts.
- Implemented the `Forest Fortune` slot game mechanics, including payline evaluation and scatter functionality.
- Updated dependencies in `pyproject.toml` for development and added `httpx` for HTTP requests.
- Added unit tests for the new slot mechanics and API endpoints to ensure functionality and reliability.
2026-08-12 15:27:24 +03:00

150 lines
5.3 KiB
Python

"""Unit tests for Forest Fortune slot mechanics and session meta."""
from __future__ import annotations
import unittest
from decimal import Decimal
from app.slots.forest_fortune import (
FOX,
OAK,
SCATTER,
WILD,
ForestFortuneSlot,
evaluate_payline,
)
from app.slots.rng import seeded_rng
from app.slots.types import SessionMetaState, SpinOutcome
class PaylineTests(unittest.TestCase):
def test_three_of_kind(self) -> None:
self.assertEqual(evaluate_payline([OAK, OAK, OAK, FOX, OAK]), (OAK, 3))
def test_break_stops_chain(self) -> None:
self.assertIsNone(evaluate_payline([OAK, OAK, FOX, OAK, OAK]))
def test_wild_extends(self) -> None:
self.assertEqual(evaluate_payline([OAK, WILD, OAK, FOX, FOX]), (OAK, 3))
def test_scatter_breaks_line(self) -> None:
self.assertIsNone(evaluate_payline([OAK, OAK, SCATTER, OAK, OAK]))
def test_all_wilds(self) -> None:
self.assertEqual(evaluate_payline([WILD, WILD, WILD, WILD, WILD]), (WILD, 5))
class SessionMetaTests(unittest.TestCase):
def setUp(self) -> None:
self.slot = ForestFortuneSlot()
def _forced_outcome(self, scatter_count: int, multiplier: int = 1) -> SpinOutcome:
grid = [["leaf"] * 5 for _ in range(5)]
placed = 0
for reel in range(5):
for row in range(5):
if placed < scatter_count:
grid[reel][row] = SCATTER
placed += 1
return self.slot.evaluate(grid, Decimal("10.00"), multiplier)
def test_single_spin_no_level_up_effect(self) -> None:
# Even with scatters, spin_count=1 keeps meta disabled in play_session
class ForceRng:
def __init__(self) -> None:
self.n = 0
def random(self) -> float:
return 0.5
def choices(self, population, weights=None, *, k=1):
# Force many scatters
return [SCATTER] * k
result = self.slot.play_session(Decimal("1.00"), 1, rng=ForceRng())
self.assertEqual(result.spin_count, 1)
self.assertEqual(result.max_level, 1)
self.assertEqual(result.trigger_count, 0)
self.assertFalse(result.spins[0].meta_triggered)
def test_pack_trigger_applies_to_next_spins(self) -> None:
scatters_on = {4} # 0-based index 4 => 5th spin
class ScriptedRng:
def __init__(self) -> None:
self.spin = -1
self.cell = 0
def random(self) -> float:
return 0.5
def choices(self, population, weights=None, *, k=1):
# New spin starts every 25 cells
if self.cell % 25 == 0:
self.spin += 1
self.cell += 1
if self.spin in scatters_on:
# first 3 cells of that spin are scatters, rest leaf
pos = (self.cell - 1) % 25
return [SCATTER if pos < 3 else "leaf"] * k
return ["leaf"] * k
result = self.slot.play_session(Decimal("1.00"), 10, rng=ScriptedRng())
self.assertEqual(result.trigger_count, 1)
self.assertEqual(result.max_level, 2)
# spins 0..4 at level 1; spin 4 triggers; spins 5..9 at level 2
self.assertEqual(result.spins[4].level, 1)
self.assertTrue(result.spins[4].meta_triggered)
self.assertEqual(result.spins[5].level, 2)
self.assertEqual(result.spins[5].multiplier, 2)
self.assertEqual(result.spins[9].multiplier, 2)
def test_second_trigger_triples(self) -> None:
scatters_on = {2, 5}
class ScriptedRng:
def __init__(self) -> None:
self.spin = -1
self.cell = 0
def random(self) -> float:
return 0.5
def choices(self, population, weights=None, *, k=1):
if self.cell % 25 == 0:
self.spin += 1
self.cell += 1
if self.spin in scatters_on:
pos = (self.cell - 1) % 25
return [SCATTER if pos < 3 else "leaf"] * k
return ["leaf"] * k
result = self.slot.play_session(Decimal("1.00"), 8, rng=ScriptedRng())
self.assertEqual(result.trigger_count, 2)
self.assertEqual(result.max_level, 3)
self.assertEqual(result.spins[3].multiplier, 2)
self.assertEqual(result.spins[6].multiplier, 3)
def test_evaluate_scatter_pay_and_trigger_flag(self) -> None:
outcome = self._forced_outcome(3, multiplier=2)
self.assertTrue(outcome.meta_triggered)
self.assertEqual(outcome.scatter_count, 3)
self.assertEqual(outcome.scatter_win, Decimal("20.00")) # 10 * 1.00 * 2
def test_meta_state_after_trigger(self) -> None:
state = SessionMetaState()
outcome = self._forced_outcome(3)
nxt = self.slot.session_meta_on_spin(state, outcome)
self.assertEqual(nxt.level, 2)
self.assertEqual(nxt.multiplier, 2)
self.assertTrue(nxt.triggered)
def test_seeded_session_runs(self) -> None:
result = self.slot.play_session(Decimal("5.00"), 5, rng=seeded_rng(42))
self.assertEqual(len(result.spins), 5)
self.assertEqual(result.total_bet, Decimal("25.00"))
if __name__ == "__main__":
unittest.main()