This commit is contained in:
Redsandy
2026-01-18 20:56:24 +03:00
commit 7980e0add8
68 changed files with 1605294 additions and 0 deletions

61
scenes/enemy.tscn Normal file
View File

@@ -0,0 +1,61 @@
[gd_scene load_steps=6 format=3 uid="uid://dcyxfspptvuqn"]
[ext_resource type="Script" uid="uid://8vuywuv7ebsl" path="res://scripts/enemy.gd" id="1_enemy"]
[ext_resource type="Script" path="res://scripts/enemy_health_bar.gd" id="2_health_bar"]
[ext_resource type="ArrayMesh" uid="uid://c82de86x4ho25" path="res://models/Crystal Golem Behemot/Meshy_AI_Crystal_Golem_Behemot_0110152107_texture.obj" id="3_enemy"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1"]
radius = 1.5
height = 5.0
[sub_resource type="BoxMesh" id="BoxMesh_1"]
size = Vector3(3, 0.2, 0.05)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"]
albedo_color = Color(0.5, 0, 0, 1)
emission_enabled = true
emission = Color(0.8, 0, 0, 1)
emission_energy_multiplier = 2.0
shading_mode = 0
flags_unshaded = true
flags_transparent = false
depth_draw_mode = 2
render_priority = 1
[sub_resource type="BoxMesh" id="BoxMesh_2"]
size = Vector3(3, 0.2, 0.05)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2"]
albedo_color = Color(0, 1, 0, 1)
emission_enabled = true
emission = Color(0, 1, 0, 1)
emission_energy_multiplier = 2.0
shading_mode = 0
flags_unshaded = true
flags_transparent = false
depth_draw_mode = 2
render_priority = 2
[node name="Enemy" type="CharacterBody3D"]
script = ExtResource("1_enemy")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(2.5, 0, 0, 0, 2.5, 0, 0, 0, 2.5, 0, 2.6208835, 0)
mesh = ExtResource("3_enemy")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 0)
shape = SubResource("CapsuleShape3D_1")
[node name="HealthBarContainer" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.5, 0)
script = ExtResource("2_health_bar")
[node name="BackgroundBar" type="MeshInstance3D" parent="HealthBarContainer"]
mesh = SubResource("BoxMesh_1")
material_override = SubResource("StandardMaterial3D_1")
[node name="HealthBar" type="MeshInstance3D" parent="HealthBarContainer"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.01)
mesh = SubResource("BoxMesh_2")
material_override = SubResource("StandardMaterial3D_2")