extends CharacterBody3D class_name Unit # Базовый класс для всех юнитов (игрок и противники) @export var speed: float = 5.0 @export var health: float = 100.0 @export var max_health: float = 100.0 signal health_changed(new_health: float) signal died func _ready(): health = max_health func take_damage(amount: float): health -= amount health = max(0, health) health_changed.emit(health) if health <= 0: die() func die(): died.emit() queue_free() func _physics_process(delta): # Базовая физика движения move_and_slide()