[gd_scene load_steps=10 format=3 uid="uid://cwte6nc4bxak0"] [ext_resource type="Script" uid="uid://d3c5g160kh3vv" path="res://scripts/parabolic_projectile.gd" id="1_parabolic"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1"] albedo_color = Color(1, 0.4, 0.1, 1) emission_enabled = true emission = Color(1, 0.3, 0, 1) emission_energy_multiplier = 4.0 [sub_resource type="SphereMesh" id="SphereMesh_1"] radius = 0.3 height = 0.6 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1"] radius = 0.3 height = 0.6 [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_1"] direction = Vector3(0, 0, -1) initial_velocity_min = 2.0 initial_velocity_max = 5.0 gravity = Vector3(0, -2, 0) scale_min = 0.15 scale_max = 0.25 color = Color(1, 0.5, 0, 1) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2"] direction = Vector3(0, 0, -1) initial_velocity_min = 1.0 initial_velocity_max = 3.0 gravity = Vector3(0, -1, 0) scale_min = 0.08 scale_max = 0.18 color = Color(1, 0.3, 0, 0.8) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_3"] direction = Vector3(0, 1, 0) spread = 180.0 initial_velocity_min = 5.0 initial_velocity_max = 10.0 gravity = Vector3(0, -5, 0) scale_min = 0.1 scale_max = 0.25 scale_over_velocity_min = 0.05 scale_over_velocity_max = 0.15 color = Color(1, 0.6, 0.1, 1) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4"] direction = Vector3(0, 1, 0) initial_velocity_min = 1.5 initial_velocity_max = 3.0 gravity = Vector3(0, -2, 0) scale_min = 0.15 scale_max = 0.3 color = Color(1, 0.8, 0.2, 1) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5"] direction = Vector3(0, 1, 0) spread = 90.0 initial_velocity_min = 2.0 initial_velocity_max = 4.0 gravity = Vector3(0, -1, 0) scale_min = 0.2 scale_max = 0.4 color = Color(0.3, 0.3, 0.3, 0.6) [node name="ParabolicProjectile" type="Area3D"] script = ExtResource("1_parabolic") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] material_override = SubResource("StandardMaterial3D_1") mesh = SubResource("SphereMesh_1") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("CapsuleShape3D_1") [node name="FireParticles" type="GPUParticles3D" parent="."] amount = 40 lifetime = 0.4 process_material = SubResource("ParticleProcessMaterial_1") draw_pass_1 = SubResource("SphereMesh_1") [node name="TrailParticles" type="GPUParticles3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.4) amount = 60 lifetime = 0.6 process_material = SubResource("ParticleProcessMaterial_2") draw_pass_1 = SubResource("SphereMesh_1") [node name="ExplosionParticles" type="GPUParticles3D" parent="."] emitting = false amount = 80 lifetime = 0.5 one_shot = true process_material = SubResource("ParticleProcessMaterial_3") draw_pass_1 = SubResource("SphereMesh_1") [node name="ExplosionCore" type="GPUParticles3D" parent="."] emitting = false amount = 30 lifetime = 0.4 one_shot = true process_material = SubResource("ParticleProcessMaterial_4") draw_pass_1 = SubResource("SphereMesh_1") [node name="ExplosionSmoke" type="GPUParticles3D" parent="."] emitting = false amount = 40 lifetime = 0.5 one_shot = true process_material = SubResource("ParticleProcessMaterial_5") draw_pass_1 = SubResource("SphereMesh_1")